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Answer by DigitalGamingInstitute

Pure code solution (that uses the default font): You need to enable RichText in your style and use this: Text This is the only way we styled the text for "Codey's Lab"....

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Answer by DigitalGamingInstitute

If you need the flexibility use RichText: http://docs.unity3d.com/Manual/StyledText.html GUIStyle style = new GUIStyle (); style.richText = true; GUILayout.Label("Some RICH text",style); We used this...

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Answer by ToldSoftware

Pure code solution (that uses the default font): You need to enable RichText in your style and use this: Text This is the only way we styled the text for "Codey's Lab"....

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Answer by ToldSoftware

If you need the flexibility use RichText: http://docs.unity3d.com/Manual/StyledText.html GUIStyle style = new GUIStyle (); style.richText = true; GUILayout.Label("Some RICH text",style); We used this...

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