↧
Answer by DigitalGamingInstitute
Pure code solution (that uses the default font): You need to enable RichText in your style and use this: Text This is the only way we styled the text for "Codey's Lab"....
View ArticleAnswer by DigitalGamingInstitute
If you need the flexibility use RichText: http://docs.unity3d.com/Manual/StyledText.html GUIStyle style = new GUIStyle (); style.richText = true; GUILayout.Label("Some RICH text",style); We used this...
View ArticleAnswer by ToldSoftware
Pure code solution (that uses the default font): You need to enable RichText in your style and use this: Text This is the only way we styled the text for "Codey's Lab"....
View ArticleAnswer by ToldSoftware
If you need the flexibility use RichText: http://docs.unity3d.com/Manual/StyledText.html GUIStyle style = new GUIStyle (); style.richText = true; GUILayout.Label("Some RICH text",style); We used this...
View Article